Daz render animation5/24/2023 In DAZ Studio 4.12, with “RTX On” according to DAZ you get… Including DAZ Studio 4.12 (already enabled), Blender, and KeyShot (in the forthcoming version 9 in Autumn/Fall 2019). This week everybody seems to be announcing their software will support real-time ray-tracing for those with “Nvidia’s new RTX GPUs”, which at the consumer level means the GeForce RTX gaming graphics cards. Update: installing new GPU display drivers upgraded me to OpenGL 4.5. This is very light on your PC and indeed takes just half a second to give you the answer. The far easier way is the portable freeware GPU Caps Viewer. It’s not intended to be malware, but its aggressive system-hogging, and lack of asking user permissions or offer of slower probing, effectively make it so. This makes it highly dangerous for most users. The only way to kill it is to remove the power-cable and kill Windows. It will bring your PC to a grinding halt for two hours while it does its intense tests, and it cannot be halted no matter how many times you press Crtl + Alt + Del. Incidentally, if you’re inclined to ask “what version of OpenGL am I running”, then be very wary of installing the commonly-suggested GL View utility to find out. One wonders if this could be plugged more directly into a future Poser 12, too, perhaps as a $199 plugin. But there’s a 30-day free trial to test it - please comment here if you find you can actually get it running under Windows 8.1.x. The only major drawback seems to be that U-Render is developed for the toxic tangle that is Windows 10. In its latest 2019.11 version it newly supports volumetrics. U-Render is somewhat affordable at $329 (currently with a 33% discount offer). Thus it should be theoretically possible to import a Poser scene to C4D and have it render in real-time. Poser 11 Pro’s PoserFusion plugin supported Cinema 4D to R19. U-Render works on Cinema 4D R16 and upwards, is OpenGL 4.5-based and is GPU agnostic (Nvidia or AMD). Interesting news of a “really real-time” renderer for Cinema 4D, thus potentially interfacing with imported scene files from Poser.
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